Versus combat in Dead or Alive and game/art and audience context aside, we partially created the controller bra and bro/manssiere out of a longtime interest and passion for 2-player cooperative play. From Bubble Bobble and River City Ransom to Secret of Mana; from Baldur’s Gate: Dark Alliance to Twisted Metal and Resident Evil 5 and 6, the intimacy involved in navigating and strategizing within a fantastical world with just one other person by your side is an entirely unique pleasure. But to half-step into reality to play games on one another’s bodies is a humourous and surprisingly complicated dance. You can feel the range of your partner’s interaction with the game through the detectable nuances in their physical gestures. The desperate increase in pressure, for instance, when for the fifteenth time in the last five minutes your partner’s sorceress character in Dark Alliance says, “My pack is full,” or the feeling of deliberate precision as your partner aims an explosive arrow towards a TNT barrel. Not to mention it’s just terribly awkward playing a game sideways while holding onto someone.
Alternative to simultaneous play, turn-based play opens up a whole new set of potentially distracting intimacy options…
Using these garments has been a fun exploration of the expectations and silently understood refinements involved in partner play, and how those shift in meaning, relevance, and luminosity as the context, players/audience, and type of game is altered.
We think other people should experience hands-on partner play, too.
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On that note, we’ve been prototyping the next version of our working Playstation controller garments! We’ve been figuring out the best ways to incorporate the analog joysticks and vibration feedback of later Dualshock controller models. Here are some of our considerations so far: with the addition of the analog joysticks, we have to re-think our button spacing system so that the garments remain both ergonomic for the user and comfortable for the wearer. Also, due to the size and nature of the controller’s vibration motor, we’ve been looking into replacing these parts with smaller, more enclosed versions.
Here are some close-up and more intimate cooperative play shots of our original working controller garments, as well as some shots of our joystick/vibration prototyping:
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Controller Projects